![]() ![]() She wants to lead him down to find Sally again. I think she's basically punishing Comstock (I'll be calling him that, he's totally Comstock, not Booker). Horrifying being the right word for it, for as dark as things got in the last game, Elizabeth took such a dark turn in this one. I think the ending to the DLC actually horrified me more than the end of Infinite. What do you think happens after that? Is Comstock dead? What will we be doing as Elizabeth in part deux?.Who was that girl anyway? I didn't get that part (I also played very late so I might have missed some exposition).Why does Elizabeth go through the trouble of helping Comstock find the girl, when she could've just killed him in his office? Was it the only way to make him realize who he was and what he did? Why didn't she simply tell him?.I went in thinking it would be a total spin-off with no ties to the main game, which it sort of is considering there's an infinite number of timelines, but they managed to integrate it pretty well and have it make sense (about as much as you can make a story about time travel and multiple universes make sense). So, what did you think? It's hard to top Infinite's ending, especially in dlc form, but I thought they did a good job with that little twist at the end. It goes without saying that we will ruin the dlc for you if you have not finished it yet, so turn back right now! It's not designed as the second half of Burial at Sea so much as a conclusive bookend to the entire Bioshock franchise.The other thread got a little out of hand with the spoiler blocks so I thought we might start over to make it more readable. A story about overlapping realities and repeating patterns. It was a story about a city on the verge of a violent, doomed revolution. It wasn't just about Elizabeth trying to find a lost girl. It tied together the disparate threads of Bioshock's Rapture and Bioshock Infinite's Columbia into one cohesive story, and did so satisfyingly. It felt as if it was building towards an inevitable conclusion to everything that came before it. That's what was most impressive about Burial at Sea. ![]() ![]() It's the chapter that ties the whole series together, bringing back the major players who plagued Rapture in the original game. Burial at Sea Episode 2 comes with a 'Previously on Bioshock' cinematic for a reason, feeling more concerned with the overarching story. While the individual plots work as self-contained stories, they should be taken as parts of a whole. It's hard to consider Bioshock games in isolation, though, and that goes doubly for this DLC. Playing both episodes back-to-back took about 7 hours, and that included hunting down hidden collectibles and eavesdropping on NPC chatter. Perhaps Irrational would have been better served releasing both episodes as a single package, but even then the final experience is still quite short. While the stealth gameplay worked well to build atmosphere, it also made the game feel a little padded, spending time hiding and sneaking rather than clearing rooms with guns blazing. The change-up to gameplay style doesn't come across as polished as the experience Bioshock or Bioshock Infinite provided, and we found ourselves missing the chances to truly cut loose as you could in the previous games.īurial at Sea Episode 1 was justifiably maligned for its brevity, and while Episode 2 was a little longer, it doesn't really rectify the issue. This does mix things up, but be warned - you'll be sneaking up on splicers to silently knock them out, not dropping down from sky-lines like death incarnate. In fact, armed with a nonlethal crossbow and infused with supernatural abilities, Episode 2 seems to take cues from Arkane Studios' Dishonored more than anything else. While the game could have traded on the frenetic gunplay featured earlier in the series, Elizabeth's relative fragility coupled with the claustrophobic, waterlogged passageways of Rapture makes Episode 2 a tense, stealthy affair. ![]()
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